You see, when you get to a bonfire, just like in that other famous ARPG series of games, you can save the game. The rest of this third of Sword of the Vagrant is related to the accrual and utilisation of new kit and even new recipes. The game also fills in a very rudimentary map as you explore, which looks like nothing so much as when I used to map out old text-based adventures using graph paper and a series of squares – this isn’t the most detailed map I’ve ever seen, put it that way. As you explore the world, the game is made up of short stages, with at most two other exits, and each time you walk off the edge of one stage, the next one is loaded and away you go again. The smaller section of the game is spent exploring and looking for items to collect, be that money, weapon, armour or anything else. I suspect you’d like to know more about the actual gameplay next, yes? Well, Sword of the Vagrant is very much a game, not quite of two halves, but more of two thirds against one third. Seriously, as you are waltzing about the place, dispatching monsters and stumble across a boss, quite often they will shout phrases at you in Japanese, which certainly made me jump the first time it happened! Other than that, magic and sword sound effects are all very good indeed, and it’s another tick for the way the game is presented. The sounds are all pretty good as well, with a somewhat jarring Japanese dialogue track. I did spend a couple of minutes swapping her from left to right for a giggle, I have to admit. When she faces left, the sword is suddenly in her left hand, and her left arm is encased in metal. However, there is something odd about the animation of Vivian as she walks, and whilst it took me a moment to put my finger on it, it is this: when Vivian is running right to left, her sword is in her right hand, and her right arm is encased in metal. Quite why all the ladies in the game (yes, even the NPCs that don’t do anything) are drawn with such large top halves is beyond me, but still, the different monsters all look good as do the boss designs especially one of the later ones that seems to be made up of a pile of writhing skeletons and definitely needs a good slapping about with a blade. Further, the design of the monsters, NPCs and Vivian herself are all very good. The graphical style is very nice indeed too, with a very neat hand-drawn aesthetic to it. The first test of a decent game is passed easily and the narrative is strong enough to keep us playing. These events involve a witch, a curse, an apprentice wizard and many monsters and bosses that need to be defeated. Our bikini clad hero, Vivian, is a Runewarden, like her father and sister before her, and while the rest of her family seem to have met a variety of sticky ends, Vivian herself has dedicated herself to becoming a mercenary, a sellsword, selling her skills to the highest bidder.Īs the game opens we have just parted company with a bunch of sellswords as they took on more work for a tyrannical king, and as luck would have it, we are just in time to save a young lady from being killed, and thus a train of events is set in motion. The story of Sword of the Vagrant is interesting, at least.
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