Iraqi and British officials say the outcome will depend on the findings of an antiquities committee set up to study the shards. As written, the law proscribes death as a penalty for items deemed valuable. A key element of his sentencing would be to establish the value of the goods found in his possession. If the case is not thrown out, Fitton will likely stand trial. Odbieraj nagrody +3000 pkt za polecanie Twoje zamówienie. The proposal makes an argument for Fitton’s lack of criminality in the case and makes the claim that he was a victim of poor guidance. Witamy w Shards of War grze MOBA nowej generacji GameKit Zbieraj punkty Wymieniaj punkty Other. The tour group was accompanied by a representative from the Culture Ministry who did not state the items were valuable and gave them permission to take them as mementos, Taskar said.įitton’s Baghdad lawyer has already drafted a proposal under Iraqi law to have the case closed before a trial takes place but it requires the assistance of the Foreign Office to present it to the public prosecutor in Iraq. If Dalinar were to somehow regain the shard of Honor itself, (presumably via the stormfather, as he is a large splinter of Honor but that's just my theory) He could go head to head with Odium and defeat him in the contest of champions thus gaining control of both Honor and Odium. Ultimately the rewards for OPR should match the rewards for doing other lesser activities or else players who are not fully PVP-focused will shun the mode.Photos of the site shared by Fitton on the day of the trip show a vast desert landscape scattered with debris and broken pieces of pottery and stones. Honor and odium would be a good combination for a shard of war. Perhaps you could keep the random stuff, but increase the chance of Rusher gear and lock the perks on Rusher so that they are PVP focused just like the faction gear. It should be PVP oriented stats and should not have very random perks combinations (like Angry Earth Bane or logging luck). As for Uli Da, it was obvious from the outset that she was going to be a problem. It was agreed that we would not interfere with one another, and it disappoints me that so few of the Shards have kept to this original agreement. Would it be possible to tweak the gear so that there is less RNG involved. No good can come of two Shards settling in one location. You can get more epics by doing a single chest run in one location than 30 OPR games. You should also adjust the rewards from the chests in general and make it so that there is a higher rate for epics instead the ridiculous amount of greens we currently get. Is there something you want to change Build support for an issue you care about. This will help the OPR players catch up faster on Expertise, while doing what they enjoy. Is there something you want to change Build support for an issue you care about. Why don’t you make it so that after a set number of chests the next one (4th or 5th for example) gives a guaranteed expertise bump? The random chance should still be on the non-guaranteed chests. If you do not want to add umbral shards (personally I think 5-10 per chest is fine because I’ll happily grind OPR for that). Poprzez otwarty portal Sentinele z innych wymiarów wkraczaj do Empire City. We already have the daily gypsum and people have stopped caring about it, so adding another one will ensure that people only play the mode once a day (perhaps at 6pm after work for most casual people) and we will still get 5 hour queues the rest of the time. Poprzez otwarty portal Sentinele z innych wymiarów wkraczaj do Empire City. ![]() Please take a step back and understand this. Your suggestion for the first daily reward to be large is part of the problem.
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